Guides
Frameworks for the decisions that don't have obvious answers. Numbers in examples are hypothetical and kept that way deliberately -- the math is the point, not the figures.
-
›How to calculate your true cost per SKUMost shops undercount. This guide walks through every cost input that belongs in a per-unit calculation, including the ones that don't show up in material cost.
-
›How to compare software costs when every vendor prices differentlyPer-printer, flat monthly, one-time, freemium -- a framework for converting any pricing model into a number you can actually compare.
-
›How to hire your first employee for a 3D print shopWhen the hire makes financial sense, what role to fill first, and what the real cost of an employee looks like beyond the hourly rate.
-
›Should you hire or buy another printer?Two ways to add capacity with very different risk profiles, payback periods, and operational implications. A framework for making the call.